Finally having finished Final Fantasy XIII, I was extremely disappointed by the ending; Probably because the game’s story was extremely vague. There was a section in the information menu that told the story, but I found that to be a little too cumbersome since it was pages upon pages of data. In the end, sadly the game felt rather like an action movie, for which the writers forgot to include the plot so they had to release it separately.
The last boss though was at least very much Final Fantasy style. One hit kill attacks (which led to game over if it was your main character), obscene amounts of damage (one hit kills unless you maxed out levels), and all of this combined with the fact that there is no new game plus...
Final Fantasy was like a very beautiful lady (or handsome man) who in appearance is so stunning that you cannot help but stare. You approach it thinking it going to be a satisfying relation. But, then the mouth opens and what comes out; well you didn’t quite expect that. But, there is still much beauty to behold, so you try to work through it, try to adapt to it. In the end though you are told you are not good enough and are thrown by the wayside; rejected.
Deciding not to dwell on it, I have since moved on. I have decided to try my luck with Heavy Rain. Recently released for the PS3, I had seen advertisements of this game since a couple of years ago (tech demos and such).
As seen from the tech demos and other such trailers that have come out since, one can glean the information that this is also a very pretty game. The game starts with a man sleeping in a bed, accompanied by soothing piano music for background music. Your first task at hand is to help this man get out of bed and figure out what do, now that you have just woken up, all sweaty and nasty from a good night’s sleep, so the first task of the day is to go into the bathroom and shave, brush your teeth, and shower (man butt cheeks and everything). On the way though you can look at the picture of your loving wife, who has also left you a loving note slipped under the door (telling you that she loves you).
After you are done with this you can go down stairs to either, lounge about being useless, go into your home office and get some work done, or (the one that I didn’t figure out) go outside and do some gardening until your family returns. When they do return you then spend some quality time with your two sons (Shaun and Jason) in the backyard, where you beat the crap out of one son while the other one cheers you on. Such love between the family. Then your wife comes out to tell you that food is ready.
The above is basically the game’s tutorial level and most of the time explaining all the control mechanics to you. The loving family theme is a bit over the top for me though. But, I get what it is there for as your first son (Jason) ends up dead at the end of the prologue. Provides a bit of a contrast.
The game basically plays like a long quick button sequence. With all your actions being controlled by the button presses and direction presses. Most of the time the game is slow paced, letting you pretty much control the move through the events at your own pace, but there are other sequences that require your rapt attention and quick reflexes that generally define how your character survives (or dies). The game basically translates to a decently sized psychological thriller with you in control of four of the major characters in the game.
The first one that you are introduced to is the loving father, Ethan Mars, who after losing is first son, is now divorced and lives in abject poverty. The second one is the Detective out of the pulp novels, Scott Shelby, who is investigating the crimes being committed in the game. The third is the FBI profiler of many accents, Norman Jayden, who seems to be in the only intelligent man on the police force he is working with; and finally there is the comely young reporter photographer, Madison Paige, who seems to serve no other purpose in the story right now (At the stage I am at) other than the pretty little thing to look at.
The basic story of the game is that Ethan Mars’ son has been kidnapped by Jigsaw and now he (Ethan) has to go through all these difficult puzzles and setups to find where his son is... ... ...
The basic story of the game is that Ethan Mars’ son has been kidnapped by the “Origami Killer” and has had tasks set upon him to locate his son. Scott Shelby and Norman Jayden are on the law side of the game, trying to track down who the killer is and where the kid is hidden. Madison Paige seems to just hangs about in the background being hot and sexy.
As I mentioned before the game works like a psychological thriller, putting the you (The Player) in the shoes on the most relevant people as far as the “Origami Killer” case is concerned. This provides a very good aspect for immersion as you go about doing the menial/mundane tasks of the day and move the more important tasks of investigating clues and tracking down suspects and witnesses. But, I found the immersion broken when the game suddenly launches itself into a pre-scripted event, and you have to haplessly watch as events spiral down until you are given control of the situation.
While there is an aspect in the game (given Norman Jayden) that could lead into an interesting investigative part, the game actually seems to work of flags. As in “Did you do event A, if yes then trigger event B, Else trigger event C”. While I have not finished the game, it could be really annoying to find out that I have figured out whom the killer is but the game decided that since I hadn’t done that one part that was expected so I don’t get to catch the killer. Somewhat reminiscent of Japanese Gal-Games, where everything was triggered off of what flags and events had been set or seen.
Though the immersion aspect of the game doesn’t really work for me (I find myself thinking that I would handle certain situations in the game differently), I feel compelled to play the game because I love psychological mysteries and this, if nothing else, is a good one.
There are multiple endings to the game. But even with the mathematical possibility of 61 (60 + 1 for game over) endings I don’t think the game has any replay value. Catch the killer; Save the kid; Done.
No multiple girls to capture; So no point in going back and playing again.

